FAQ
Is Respite released? +
Yes. Download it from Modrinth, CurseForge, or GitHub Releases. It targets Minecraft 1.21.1 on Fabric and needs Fabric API.
Does sleeping still skip the night? +
No — it accelerates it, at a pace the server sets. The world genuinely lives through the night: furnaces smelt, crops grow, weather runs its course, and you watch dawn arrive in moments. Nothing is skipped.
How does multiplayer sleep work? +
Proportionally: each sleeper adds an equal share of the acceleration. Two of four players in bed run time at half the maximum. Nobody's sleep is wasted and nobody can veto the night — the
playersSleepingPercentage all-or-nothing model is replaced. The share is over the players actually present: an AFK player idle for a few minutes drops out of it (both as a possible sleeper and from the count), so the night runs at the speed of the people at their keyboards.
What happened to insomnia? +
Removed by default. Phantoms spawn by territory instead: above Y=100 on any night, and everywhere during a new moon (one night in eight). A server that wants vanilla insomnia back sets
enablePhantomRework to false, and doInsomnia stays the master phantom kill-switch.
Do I need the other Concord mods? +
No. Respite is complete on its own. It is part of Concord, a suite of independent overhauls you can install in any combination, but Respite needs none of them.
Will it work with Sodium / Iris / performance mods? +
Yes by design — Respite does no custom world rendering; the accelerated sky is vanilla rendering fed faster time. Mods that replace the sleep system itself (sleep-vote or night-skip mods) should not be combined with it, and tick-rate manipulators are untested.
Client, server, or both? +
Both, like its siblings: the gameplay is server-authoritative, and the client side carries the config screen and action-bar messages.